SRPGs sit unsurely between games of large-scale conquest and vanilla roleplaying. In one regard, they’re more personable; instead of dealing with a symbol of an abstraction of a representation of 1000 Napoleonic soldiers, you’re hand-picking every individual unit of your revolutionary platoon, like a Robin Hood-Danny Ocean crossbreed, only prettier. “Hey, there’s Captain Felt, and Bow-Lady, and Hat-Guy,” you might say.
But, in contrast, these games also avoid the deep character development and true sense of avatarhood common in RPGs, under the pretense of some Great Magical War and hey, we’re just Cogs In Some Sort of Machine That Fights Great Magical Wars, Eh? “What really motivates Hat-Guy, in the philosophical sense?” you might never say, ever.
These are two difficult lines to toe, and yet Rebirth of Fortune 2 (Fortune Chronicle Episode Four: Magical Revolution), in its clumsy, colorful, sub-sub-titled way, somehow manages to get it’s wee little piggies doing just that.