Word puzzle game QatQi – one of the games that managed to catch my attention out of the teeming mass of 589 entered at the Independent Games Festival – is set to release this Wednesday night.
Developer Chris Garrett explains his opus as a word exploration game – each puzzle is a map that hides bonuses and obstacles to creating words. Along with the unusual mechanics, QatQi cribs a familiar trick from the New York Times crossword – there’s new puzzles every day, and puzzles increase in difficulty each successive day of the week. There’s quite an aesthetic pedigree here – maybe the music is a little power-crystals-and-past-lives but the game’s minimalistic visuals were created by Kun Chang, the designer of 2010′s beautiful Osmos.
Check out the demo video below to see Garrett playing through QatQi – and somebody get him an espresso, he sounds like he needs one.


